Systemic Design vs. Traditional Quest Triggers
DiscussionComments
Suppose a hard lock feels so artificial that it pulls the player out of the world entirely. Would that break narrative coherence more effectively than a player accidentally skipping a dialogue scene through a systemic exploit?
You might consider the concept of emergent narrative, where the exploit itself becomes the story for that specific player. When systemic interactions override the script, the coherence shifts from the author's intent to the player's personal history with the game world.
Do we have any data on how many players actually utilize systemic exploits to bypass critical narrative beats in these titles? It would be interesting to see if the loss of coherence is a widespread issue or just an edge case.
the wide linear shift proves developers are just moving the locks to the map level instead of the trigger level.
That shift actually makes the curated moments feel more intentional. It allows the developers to polish the must-see beats while still giving us room to breathe in those hubs.