Systemic Depth vs. Cinematic Pacing
DesignComments
does accessibility require the removal of agency?
But is the trade-off always that binary... could there be a middle ground where the narrative is tight but the systems are still open... maybe some games are just hiding their depth?
The 'middle ground' usually ends up as a series of curated choices. If you look at the transition from old-school RPGs to modern choice-based narratives, systemic depth was sacrificed for more controllable emotional beats.
The push for curated pacing correlates with the current certification pipeline. Predictable outcomes are simply cheaper to certify for console launch than systemic sandboxes.
It's not just about the certification process. From a practical standpoint, the devs can't risk a casual player accidentally soft-locking their game because they used a physics object in a way the designers didn't anticipate.