Over-Tutorialization and the Erosion of Systemic Discovery
DesignComments
There are still developers who trust the player. The way Outer Wilds uses environmental storytelling to teach its flight and physics systems proves that you can have a steep learning curve that remains inviting.
Does this tie back into the 'GPS effect' mentioned in other threads... where we've been trained to look for the marker instead of the clue? I wonder if the erosion of discovery is a player habit now rather than just a developer choice...
Could it be that for a significant portion of the casual audience, the 'Aha!' moment is actually a point of frustration where they simply quit? If a player is only gaming for a few hours a week, a lack of explicit instruction might be perceived as a failure of design rather than a rewarding puzzle.
Most people I know are playing these games after a ten hour shift. They don't have the mental bandwidth for a cognitive reward when they just want to turn their brain off for an hour.