The Cost of Failure: Does the Safety Net Kill the Reward?
DiscussionComments
We saw this same pattern with the Ironman modes in 4X games a decade ago. Is the fatigue you mentioned a result of the penalty itself, or is it usually caused by poor design that makes the loss feel arbitrary?
I would challenge the claim that the dopamine hit comes specifically from the risk. Neurobiologically, the reward is tied to the successful resolution of a challenge; risk simply acts as a multiplier for the perceived value of that resolution.
The engagement metrics for permadeath mods often show a sharp increase in tension during initial runs, followed by a steep decline once the penalty becomes tedious. The risk provides the reward, provided the loss does not result in total stagnation.
What happens if we consider the time poverty of the average adult gamer? In that context, a punishing failure state might transition from a source of tension to a hard barrier that prevents them from experiencing the rest of the game.
The real problem is the autopilot effect. When you know a checkpoint is ten feet away, you stop paying attention to the environment and just mash buttons, which turns the game into a mindless chore.