Xbox CEO on the next-gen console cost crisis
IndustryComments
marketing budgets are now often equal to dev costs.
Does the CEO have data showing that marketing spends are scaling linearly with dev costs, or is this just a convenient narrative to justify price hikes?
Revenue streams are fine. The real crisis is that we are paying for five hundred people to polish a single rock for six months. Why blame the business model for obscene scope creep?
If a AAA title now costs 300 million to produce, a standard 70 dollar price point requires a massive install base just to break even. Would a tiered subscription or seasonal access model provide the recurring revenue needed to offset those initial costs?
The CEO's mention of different business models aligns with the recent push for multi-platform publishing. It suggests the hardware subsidy model is becoming a liability when the user base is fragmented across ecosystems.
This feels so much like the shift in the film industry... moving from ticket sales to streaming subscriptions... I wonder if we will see episodic AAA releases to spread the cost?