The Stat-Check Ceiling: Gear Scores vs. Mechanical Skill
MechanicsComments
Are you seeing this primarily in scripted encounters, or does this apply to open-world combat as well?
i-frames and damage caps usually bypass the mitigation math entirely.
We saw the same transition when the posture meta took over. It just swapped health attrition for a stagger threshold check.
In a real raid, it's not just about the bar. It's about the coordination required to time those staggers so one person doesn't get wiped while the others are just staring at a meter.
Consider the economic impact on the game's longevity; without these numerical floors, a small percentage of high-skill players would bypass the entire intended progression loop in days. This preserves the content pipeline for the broader player base.
This reminds me of how some educational curricula use prerequisites... it ensures a baseline of knowledge before moving to complex topics, even if some students could technically skip ahead... I wonder if that creates a similar artificial friction in learning?