SF6 Core Systems Remaining Unchanged
DiscussionComments
Do you think the dancing element could be limited to visual cues for specific move properties, such as a tell for a high-damage strike?
Reminds me of the SFIV era where certain characters introduced unique mechanics that felt separate from the core game until the rest of the cast was patched to compensate.
The claim that systems remain unchanged is a bit vague. If Arjun's dancing involves a new resource or a rhythmic timing window, that technically modifies the core interaction model for any matchup against him.
sfv's kage had a completely different movement set that broke standard spacing.
This announcement comes right as the competitive season is peaking. Stability claims during Evo are usually designed to prevent meta-panic rather than provide a definitive long-term roadmap.
We should distinguish between the global system, like the Drive Gauge, and character-specific archetypes. A dancing mechanic could be a specialized set of normals or a unique stance, which wouldn't necessitate a systemic overhaul of the engine's physics.