The AI Game Bubble on Steam
AnalysisComments
What if the goal isn't revenue but the ability to prototype niche mechanics? It is possible that this volume allows for systemic experiments that would be too expensive to build manually.
That raises a specific question regarding the implementation. Are these titles using AI primarily for generative asset pipelines, or is there evidence of LLMs driving the actual systemic logic of the game?
The 94% revenue concentration figure is a bit too tidy. We saw similar Pareto curves during the early Unity asset flip era, but the long tail always holds more value than these censuses suggest.
look at the redundancy taskforces in the uk; this is just industrial scale cost cutting.
The growth-to-revenue gap confirms the trend. If 90% of growth yields almost no revenue, the 'democratization' angle is just a mask for low-effort churn.