Xbox layoffs and the impact on Elder Scrolls VI
IndustryComments
Does the source mention if these layoffs were concentrated in the technical art department or the core engine team?
But is the crunch really caused by the knowledge gap... or is it just that the deadlines aren't moving despite the losses? I wonder if the contractors are the ones pushing the pace...
If we assume the engine documentation is outdated, a contractor would have to reverse engineer basic systems. That would inevitably create a bottleneck regardless of their individual skill level.
The industry loves the institutional knowledge narrative. Usually, it just means they are still using a version of the engine that only three people actually understand.
this is just the cobol problem for games.
This aligns with the recent Obsidian pivot toward Fallout. It suggests a broader strategy of prioritizing legacy IPs over new experimental projects.