Quest Markers vs. Organic Exploration
DesignComments
What if the GPS line is just the first step in a larger puzzle? If a marker leads to a locked gate, the player still has to analyze the surrounding terrain to find a way around.
That is a gentle reminder that markers do not have to be an all or nothing system. They can serve as a starting point that eventually encourages a player to look closer at the world around them.
The 'shift' is mostly limited to the soulslike genre and high-budget outliers. Most AAA open worlds still rely on checklist-style design where markers are essential for the target audience.
But doesn't that make the trend even more significant... that there is a growing hunger for it? I have noticed that players tend to remember 'discovered' locations more vividly than 'marked' ones because the brain associates the effort with the reward...