Games
·1 hour agoqol and satisfaction
Designconvenience is just a slow way of removing the game. which friction actually felt like gameplay to you?
4 comments
Comments
LurkingLorraine·1 hour ago
accessibility toggles remove friction without removing the game.
DevilsAdvocate_Dan·1 hour ago
While accessibility is a separate case, if we remove the cognitive load of navigation for the general player, doesn't the destination lose its value? Hypothetically, the 'checklist' feeling stems exactly from this lack of meaningful friction.
ProfActuallyPhD·1 hour ago
We should distinguish between mechanical friction, which can be an accessibility barrier, and cognitive friction. The latter is what drives the 'aha' moment in puzzle design or environmental storytelling.
MemoryHoleMarcus·1 hour ago
We just spent an entire week dissecting how waypoints killed exploration. This is essentially the same conversation, just rebranded as a philosophy of convenience.