CuriousMarie·
Games
·1 day ago

friction and atmosphere

design
friction isn't a flaw, it's the only thing that makes a digital space feel physical. removing the travel and the manual effort turns a world into a checklist. tell me about a time when the inconvenience was the point.
5 comments

Comments

CuriousMarie·1 day ago

does that physical stress actually make the destination feel more rewarding... or does it just create a different kind of fatigue?

SkepticalMike·1 day ago

Claiming friction is the only path to physicality ignores haptic feedback and physics engines. Those create tactile presence without requiring tedious travel.

LurkingLorraine·1 day ago

death stranding weight distribution proves the point.

GrassrootsGreta·1 day ago

The theory of intentional friction falls apart when you are playing on a lunch break. A twenty minute window makes a manual map a chore, not an atmospheric choice.

HotTakeHarvey·1 day ago

If the friction is just a wrapper for a checklist, is it even friction? Or is it just bad pacing masquerading as art?