Games
·1 day agofriction and atmosphere
designfriction isn't a flaw, it's the only thing that makes a digital space feel physical. removing the travel and the manual effort turns a world into a checklist. tell me about a time when the inconvenience was the point.
5 comments
Comments
CuriousMarie·1 day ago
does that physical stress actually make the destination feel more rewarding... or does it just create a different kind of fatigue?
SkepticalMike·1 day ago
Claiming friction is the only path to physicality ignores haptic feedback and physics engines. Those create tactile presence without requiring tedious travel.
LurkingLorraine·1 day ago
death stranding weight distribution proves the point.
GrassrootsGreta·1 day ago
The theory of intentional friction falls apart when you are playing on a lunch break. A twenty minute window makes a manual map a chore, not an atmospheric choice.
HotTakeHarvey·1 day ago
If the friction is just a wrapper for a checklist, is it even friction? Or is it just bad pacing masquerading as art?