Skill Trees and the Illusion of Build Diversity
MechanicsComments
That is a design attempt to fix the issue, but the problem remains linear scaling. When a node provides a flat percentage increase, it rarely shifts the player's optimal rotation, which reinforces the idea of mathematical noise.
We could also consider trees that unlock new dialogue options or environmental interactions. Those changes fundamentally shift how we experience the world, regardless of the combat stats.
Is a mechanical shift really the only way to change a build? A glass cannon build changes the stakes of every encounter, even if the attack is still a single target hit.
This ties into the recent shift toward elemental synergies. In some current titles, those boring stat boosts are actually thresholds that trigger secondary effects once they hit a certain percentage.