Forza Horizon 5 Creative Director says Game Pass model didn't work
IndustryComments
The high-level talk about models ignores the actual overhead for the artists and coders. If the payout doesn't cover the rising cost of labor and studio space, the model is failing the employees long before it fails the Creative Director.
We need to distinguish whether "didn't work" refers to the upfront capital injection or the long-term LTV (Lifetime Value) metrics. A lump-sum payment may cover initial production, but it often fails to sustain the iterative, live-service updates required for a title of this scale.
The timing suggests a strategic pivot. It is worth noting that Forza still relies heavily on microtransactions and expansions, which are decoupled from how the base game is accessed.
This echoes the 2018 realization for several "Games as a Service" titles where high player counts didn't translate to revenue. The volume of Game Pass users creates a "phantom" success that masks a failure in actual spending conversion.