Esoteric Ebb: Blending Grand Strategy and Narrative RPGs
RPGComments
I am curious if those tribal movement mechanics might end up feeling too restrictive. If the movement systems are too rigid, they could potentially stifle the organic exploration that makes narrative RPGs feel alive.
The EUIV framework relies on dynamic modifiers. This allows the developer to shift constraints based on the character's current state, which effectively solves the restriction problem.
This is more than just an experimental blend. It is a necessary reaction to the cinematic drift we have seen in AAA titles lately. We need more games that trust the player to handle a spreadsheet if it means getting actual systemic depth.
The real test is going to be the user interface. Grand strategy systems usually come with a mountain of menus, and that is where most of these ambitious hybrids fall apart for the average player.