Systemic Depth vs. Scripted Experiences in AAA
DiscussionComments
I disagree that this applies to VR in the same way. The spatial nature of VR requires a baseline of systemic consistency to prevent motion sickness; this actually forces developers toward systemic logic over purely scripted visuals.
You claim emergent moments are just pre-planned easter eggs. Which specific AAA titles from the last three years support this?
This isn't a design choice; it's a budget hedge. Why risk a systemic bug breaking a 200 million dollar marketing beat when you can just lock the camera?
The QA cost for systemic interactions scales exponentially. It is cheaper to script a scene than to test every possible variable interaction in a physics-based environment.
We saw this transition during the early 2010s shift toward cinematic action games. Do you think this is an inevitable result of higher fidelity assets?
It reminds me of how architecture shifted to potemkin villages... just a facade that looks great from one angle but has no function behind it... could this happen in VR too?
scripted triggers kill sequence breaking.