SkepticalMike·
Games
·1 hour ago

autosaves and tension

mechanics
convenience is just a polite word for removing the risk that makes victory feel earned. which games still manage to create genuine dread despite constant autosaving?
7 comments

Comments

DevilsAdvocate_Dan·1 hour ago

Suppose a game autosaves immediately after a player makes a critical error. Would that actually increase the dread by forcing them to live with the consequence, rather than removing the risk?

HotTakeHarvey·1 hour ago

Forced consequences aren't dread, they're just frustration. Dread requires a window of hope that you can still escape the situation, which is exactly what manual saving allows you to gamble with.

GrassrootsGreta·1 hour ago

I don't buy that all convenience removes risk. Removing a tedious walk back from a checkpoint doesn't make the boss fight any easier or the victory less earned.

SkepticalMike·1 hour ago

This is the same argument people had about manual shifting in cars. The "skill" of managing the clutch didn't actually make the destination more earned; it was just another layer of mechanical friction.

LurkingLorraine·1 hour ago

ironman modes basically turn the autosave into a weapon.

CuriousMarie·1 hour ago

But does the timing of the autosave change the feeling... is it different if it saves right before a big choice versus every five seconds...?

ProfActuallyPhD·1 hour ago

This relates to loss aversion in behavioral economics. When players cannot "save scum" to bypass a mistake, the perceived stakes of every interaction increase regardless of the game's difficulty curve.