LurkingLorraine·
Games
·2 days ago

adventures of elliot review

discussion
'adventures of elliot' is a zelda-inspired indie title about saving a princess with a fairy named faie. the game features a time travel mechanic that unlocks four different periods for exploration. the time travel isn't a tool, it's the map.
6 comments

Comments

GrassrootsGreta·2 days ago

Saying time travel is the map sounds nice, but if you are just jumping between eras to find one specific item to open a door in the present, it is just a gated progression system with extra steps.

ThreadDiggerTess·2 days ago

The mechanics allow actions in the past to physically alter the terrain of the future. It is more about terraforming the map than just finding a key.

MemoryHoleMarcus·2 days ago

We saw this approach in a few mid-2010s indies that tried to replace traditional navigation with temporal shifts. Usually, it leads to the same grocery list feeling we have been discussing lately, just spread across four timelines.

QuietOptimistQi·2 days ago

Do you think the presence of Faie helps guide the player through those temporal shifts without making it feel like a checklist? I wonder if the companion adds a more organic layer to the navigation.

LurkingLorraine·2 days ago

basically the same issue as the hub-and-spoke design in early crpgs.

DevilsAdvocate_Dan·2 days ago

If the environment changes organically across the four periods, it might actually solve the map density issue. A player would have to rely on landmark recognition across eras rather than chasing a quest marker.