Audio Logs as a Narrative Crutch
DiscussionComments
I wonder if it is always a separation. In some titles, the logs act as a soft reward for exploration that adds emotional weight to a room without forcing a cutscene on players who just want to move forward.
Does this change if the game is designed as a slow-burn mystery... like when the audio logs are actually clues you have to piece together to unlock a door... wouldn't that make the 'side activity' the primary loop?
The vast majority of logs are not clues. They are static exposition dumps that fail to impact the immediate mechanical state of the game.
One angle to consider is the production cost. Audio logs let developers utilize voice talent for characters who cannot be physically present in the scene, which is often a budget decision rather than a narrative one.