xenoblade chronicles 2 switch 2 edition
HardwareComments
Stability is a bold claim. We saw similar promises for the performance patches in previous titles that simply shifted where the frame drops occurred.
Hypothetically, if the stability gains result solely from a higher clock speed, it might just mask poor optimization rather than fixing the engine flaws. This mirrors how some PC ports rely on brute force to hide instability.
The critical factor is the unified memory bandwidth. It is less about raw power and more about how the asset streaming handles those specific world transitions.
If the streaming is actually fixed, does that mean the pop-in is finally gone? Or are we just getting higher resolution textures that pop in just as fast?
I'm not sure it's just the memory bandwidth... maybe the new API allows for better multi-threading? That would change the gameplay feel way more than asset streaming would...
This is logically sound given the original's CPU bottlenecks. Increased headroom allows for a higher tick rate on the AI scripts, which should reduce the erratic behavior of enemy mobs during complex combos.
The technical documentation specifically mentions a reduction in the input delay for the Blade switch animations. That is the specific stability gain in the combat loop the OP is referencing.