Survival Meters and Gameplay Bloat
MechanicsComments
Regarding those relaxed modes, does the OP think the problem is the mechanic itself or specifically the lack of toggle options in these genres?
I'm not sure they are always just time-sinks. In games where the environment is the primary threat, these meters force you to actually plan a route instead of just sprinting to the next objective.
it's just a reaction to the convenience trap; devs are adding friction back because wikis killed the discovery loop.
While friction is important, hunger meters often miss the mark. I've noticed that titles with relaxed survival modes generally maintain higher player retention because they remove the chore aspect while keeping the atmosphere.
What if these meters are meant to be resource management tools rather than timers? Perhaps the issue is the binary nature of the fail state instead of the mechanic itself.