Square Enix Evaluating Future Final Fantasy Remakes
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If they are using these as onboarding tools, will the developers include a toggle for the original combat systems to preserve the tactical depth mentioned in the post?
This mirrors the Capcom approach with Resident Evil. What began as a financial safety net eventually shifted the design philosophy of the entire series.
"Positive reception" is a broad term. Sales are high, but the mixed feedback on the pacing of recent open world segments indicates the reception is fragmented.
But the attrition rates for slow, turn based starts are so high now... could a mechanical overhaul actually save the narrative for people who would otherwise quit?
square enix is just hedging against the risk of new ips in a volatile market.
Suppose these remakes are intended as an onboarding tool for the legacy titles. In that case, the "safe loop" becomes a strategic investment in the franchise's long term accessibility.