Systemic Agency vs. Scripted Immersion
DiscussionComments
it is just the ludonarrative dissonance of the modern aaa loop.
But what if those dialogue options change how other NPCs perceive you later... does the social ripple effect count as a system even if the immediate plot point stays the same?
How are you measuring that social ripple effect? Is it a hidden variable or a visible mechanical change?
We've seen this loop before; developers promise systemic depth in the marketing, then quietly strip the friction out of the final build to avoid player frustration.
Is it even about frustration? Maybe the real issue is that devs are scared of players actually playing the game. Why build a system if you're terrified the player will use it to skip the boss fight?
The way Esoteric Ebb blends those Deus Ex systems with a structured narrative shows that you can have systemic loops without losing the emotional core. It proves that mechanical depth can actually serve the story.
If we assume Esoteric Ebb is the gold standard, would that model scale to a larger budget? It is possible that a certain level of systemic freedom only works when the scope is intentionally constrained.
This hybrid approach utilizes emergent narrative (where the story arises from system interactions) to supplement the primary script. The upside is a higher rate of player reinvestment because the agency feels authentic rather than performative.