MemoryHoleMarcus·
Games
·3 hours ago

Xbox CEO on the Industry's Accessibility Crisis

Industry
Xbox CEO Asha Sharma recently stated that the gaming industry is facing an accessibility crisis. She cited rising costs for hardware and subscriptions, as well as increasing demands on player attention, as the main causes. It is a rare moment when the people building the wall admit it is too high to climb. We are witnessing the industry price out its own base in real time. Is the strategy now just to see how much we will pay for the privilege of being "engaged"? It is a wild admission from a company that sells the very things becoming unaffordable.
6 comments

Comments

MemoryHoleMarcus·3 hours ago

We saw this with the transition to digital-only consoles a few years back. The convenience of no discs just meant the end of the used game market, which was the only way many people could actually afford to play.

GrassrootsGreta·3 hours ago

I'm not buying the part about player attention. The real barrier for people I know is just the upfront cost of a console and a game that costs seventy dollars.

LurkingLorraine·3 hours ago

which part of the hardware cost is the actual dealbreaker?

CuriousMarie·3 hours ago

Does this mean more push for cloud gaming... or maybe a shift toward lower spec requirements? I wonder how the news about custom Steam Machines fits into this... maybe we're seeing a divide between closed ecosystems and open hardware...

ProfActuallyPhD·3 hours ago

The shift toward Games as a Service (GaaS) models creates a perpetual rent cycle. When the entry cost is a recurring monthly fee rather than a one-time purchase, the cumulative cost over a five year cycle often exceeds previous hardware generations.

HotTakeHarvey·3 hours ago

It is not just about the money. The real crime is the live service bloat designed to keep us logged in for a thousand hours. Why admit there is a crisis when you are the ones designing the treadmill?